Week 3

Week 3

Another busy week!! Alongside me continued learning in Blender, Rhino & Pythonscript, ClO3D, Laser Cutting and 3D printing I took some time to put together boards for all of my initial research so I could easily identify areas that I still need to research and to help me identify areas I could start to put into practice.

After putting these together I felt I needed to progress into learning about the 3D printing and laser cutting further as these are techniques which I want to experiment with and I’d like to understand how to take these techniques and apply them in other softwares, starting to consider how I’ll be able to create a digital and physical fashion item.

I’ve researched information on the University’s 3D printers, the file types and how to send the files to be printed and had a meeting with Stephen who helped show me the correct way to send the files and what to consider when setting the file up, like the need for rafts, bridges and supports and the % for infills and the outer layers. To quickly get started I’ve been told to explore Thingiverse, which is a website full of 3D projects that are mostly tried and tested and there is a vast variation to choose from. I decided that it would be good to look at material textures and linking materials and below is a selection of files I choose to send to print. I want to explore how much these will cost, how they’ll print and how they’ll feel and then start to consider the potential application. I’m initially interested in ways that the pieces can be linked together and so have chosen a chain mail, two traditional material structures and two that are connected with the ability to be moved and repositioned. I’m looking forward to getting these back from the printer next week!

Thingiverse.com. “Thingiverse – Digital Designs for Physical Objects.” @Thingiverse, 2019, http://www.thingiverse.com/.

CLO3D

I’ve been training and practicing in CLO3D for a few months prior to enrolling on the course after completing a beginners guide to CLO3D via the Udemy platform.

“Clo3D for Beginners.” Udemy, http://www.udemy.com/course/clo3d-for-beginners. Accessed 2 Nov. 2021.

I also watched and followed the training of a vast selection of the youtube tutorials offered by CLO3D

“CLO – YouTube.” Www.youtube.com, http://www.youtube.com/channel/UCApF8J_2QeJ8QPXIAZ25uhw.

And also followed The Fabricant on Twitch, watching their online demonstrations

“Twitch.” Twitch, http://www.twitch.tv/thefabricant/clips?filter=clips&range=all. Accessed 2 Nov. 2021.

I was keen to put my recent learning of the CLO3D software to the test, so I devised a set of tutorials which allow me to combine my prior pattern cutting experience. The intention of the tutorials is to potentially develop online training.

I started with a basic introduction to the workspace, explaining how to navigate in the 2D & 3D windows, the available tools, and explain the various modes that are available to work in, introducing them to working in CLO3D by covering some of the functions/tools available. Starting off with the basic for getting started to work in this space I gradually build on the learning by introducing patterns and pattern cutting techniques and showing how these could quickly be used in both the 2D & 3D workspaces, before moving onto how to layer multiple garment on the avatar by avoiding the collision of garments, tools used to style for the finished look and lastly I move onto the render and animation settings.

This workshop material is also a fantastic resource for me when I need to recap on the techniques when I’ve not used the software for some time.

Rhino & Pythonscript

My learning in this area continued with the online tutorials and at times it felt like a lot of information to take in, as coding is a very complex system and it is essential that you input the correct instructions into the programme for the code to work. With the many commands that are available it’s hard to understand fully what can be achieved and how to create clean and clear code, luckily the tutorials come with coding instructions which I have been able to use and adapt to explore their potential outputs. I am still to input my own code with new instructions for alternative shapes/paths but I have been happy with making changes by changing input values, attractor point positioning and through using a randomisation code to create iterations of the same code.

We moved onto created 3D objects and how to add colour, the objects were spheres and I was immediately excited by this as I saw the potential to take these objects into other softwares. I moved the spheres around in rhino to create a more spaced feeling to the wall of spheres (they’ll definitely be a way to write this in the code!) and feeling excited I quickly saved the spheres as an OBJ file which I knew I’d be able to take into CLO3D. Once in CLO3D i create duplicates of the spheres and positioned and re-scaling them around the body of the avatar to create a garment which wrapped the body. I was instantly excited by this way of creating as it felt far removed from the traditional methods I’m used to working in. I felt the need to experiment with changing the avatars appearance and so went about changing the hair and skin textures and I further explored how I could change the spheres by altering them with various material options like fur and iridescent, which I was able to visualise in the render window.

Blender

I’ve started the new course on Blender via Linkedin Learning and so far its covered the workspace and how it can be changed to better suit your working environment and has covered the tools and settings for the space. I feel this course will be much more detailed than the previous course so i’ll looking forward to getting further into it.

“Introducing Blender 2.83 for Beginners – Blender Video Tutorial | LinkedIn Learning, Formerly Lynda.com.” LinkedIn, http://www.linkedin.com/learning/blender-2-83-essential-training/introducing-blender-2-83-for-beginners?autoAdvance=true&autoSkip=false&autoplay=true&resume=true&u=26106650. Accessed 2 Nov. 2021.

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